« Numina [Games and Fantasy] | Main | The What Games Are Digest #6 [Weekend] »

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

MikeBithell

Reminds me of a conversation I got into the other day about nested compulsion loops. The idea that small wins can act as tasty snacks between bigger, more obvious wins. If you can get the pacing right, you can stagger such wins so that beginnings and endings of quests exist simultaneously.

The element that intrigues me is the linkage between these loops - making little wins add up to a bigger win, choosing between a big win for more work, or little wins achieved more simply etc etc, and signposting that to the player.

A characteristically thought provoking post. Cheers.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment


Follow What Games Are

What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games, written by Tadhg Kelly.

You can follow Tadhg on Twitter here:

You can also subscribe via email:

Or RSS (Google Reader etc):

 Subscribe

Search What Games Are

Related Posts Plugin for WordPress, Blogger...