« Extensible Actions [Game Design] | Main | Minecraft and the Question of Luck [What Games Will Be] »

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

granite26

No comment on portal 2 being cross compatable ps2 to pc chatwise?

Also, platforms are useful for plug and play. That won't be going away.

Tadhg

That won't but the power relationship between platforms and software absolutely will.

Thanks for the comment.

cdl

I don't think the 'hardware story' has ever been integrally tied to the success of games. If you look at all games that had a huge impact on things it all comes down to the novelty value of an experience, and only Nintendo has really aggressively used hardware to push it until recently.

What was the PS2's "hardware story" that caused GT3? There was nothing technical that couldn't have been done on Gamecube or Xbox. Sony just got lucky it was made for PS2 first. It's novelty value was the first game that allowed you to live without consequences, and was just as software-based as Minecraft.

The "hardware story" has been used a lot by Nintendo to reliably drive new novelty value in their projects. How many times have they re-made Zelda, the core ideas (bomb, boomerang, bow) being identical in each game, but the interface fundamentally changing how you interact with them? They're doing it again with motion plus.

If these things fail it is just because they lack potential to drive new innovation, like the Wii's extremely primitive motion sensing really isn't that inspirational to developers.

I don't think there is any end to innovation in these 'stories' be they hardware or software based, I just think more people figured out Nintendo's tricks.

Tadhg

Players don't buy into platforms for technical specs. They buy in because of the promise of new ways to play. From a seasoned gamers perspective, a new platform might not technically offer a new way to play, but the story seeds into the market that it does, and that's what matters.

The games form a key part of that story, such that the two feed into each other. Is it WipeOut that sold many PS1s or PS1s that sold many copies of WipeOut? How about the Game Boy and Tetris? Or the Wii and Wii Sports?

The answer is that they sang in the same choir and helped each other out.

The platform story isn't the only reason that games succeed. Really what I'm talking about here is games that arrive early on a platform and so try to be a part of the general up-swell in interest. Later games (FFVII in the PS1, for example) miss the opportunity to do that and instead sell through a different story.

Thanks for a great comment.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)


Follow What Games Are

What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games, written by Tadhg Kelly.

You can follow Tadhg on Twitter here:

You can also subscribe via email:

Or RSS (Google Reader etc):

 Subscribe

Search What Games Are

Related Posts Plugin for WordPress, Blogger...