And a happy new year to you too. Having contracted the worst case of flu that I’ve had in a couple of years, What Games Are didn’t see many updates over the holiday period. However the CityVille articles that I wrote prior to Christmas were re-published by the good people on Gamasutra, which helped increase this blog’s readership, subscriber numbers and Twitter followers significantly. I’m now at 3,700 unique readers for the month, 173 RSS subscribers, and around 100 followers between Twitter and Facebook.
This Week’s Posts
- Games of the Year: My first post of the new year, talking about the annual ritual that is Game of the Year, and what it really means.
- What Will a Next Decade Publisher Do?: Publishing in the last decade was all about mega-publishing. Now single-franchise is looking more like the model of the future.
- Surfing at the Back of the Wave: Too often, the hesitation to act before being sure of a new opportunity in games is how you lose. You can’t surf from the back of the wave.
- The Mac App Store and the PC Gamepocalypse: Apple have launched an app store on the Mac, instantly making it a viable game platform, and obliging Microsoft to respond. This will have volcanic effects on the PC game landscape as we know it.
- Avoid Unique Selling Points: In this post I talk about feature-led thinking and how it’s a poor fit for developing games because players don’t buy features. They buy marketing stories.
Have a great weekend.