This week felt like a personal victory. I’m finally getting to some of the ideas about games and stories, and the response so far as been very positive. In addition, my Minecraft article was republished by Gamasutra and subsequently landed on Reddit and BoingBoing. More than that though, the ideas feel like they’re starting to move beyond just the blog itself into the wider community, and that matters more than traffic.
Also, my trip to the US was pushed back to this week, giving me a chance to get many posts that I have been working on released. I’m going this week instead, but hopefully I’ll be able to keep posting from afar.
This Week’s Posts
- Why Games Fail: Games are set up to fail more because of dysfunctional, money-motivated publishing cultures than any other reason. How do we fix that?
- You Need Four Coders: In an age of leaner and smarter game development, some business plans take it too far. The golden rule should be: You Need Four Coders!
- Cars, Dolls and Video Games: Players are not actors and they do not play 'characters' in games. They are instead remote-controlling dolls that let them access magical worlds.
- Video Game Writing and the Sense of Story: Game writing struggles with the contradictions of storytelling because the approach is wrong. The right approach is storysensing, not storytelling.
- The Games Industry’s Age Problem: The game industry leadership is growing old, enough that it has lost the entrepreneurial energy that drove it in the first place. This must change.
- You Can’t Make Players Feel: You can't make players feel because feelings come from within. Great art (including games) depicts rather than lectures, and learns to use symbols.