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Robert Massaioli

Very true. Lost Odyssey felt like this in many ways when I would get stuck in a cinematic that I could not escape from and I would have to sit there for far too long listening to somebody else speak. Now I love a good story, but it went too far in one theatric, that while listening to a speech given by a character that was not even my normal doll, I was forced to walk down stairs (~2s) to a new really long cinematic and then walk up those stairs again to a really long cinematic.

My point is that super long trailers also feel like you are forcing the player to listen to what you have to say.

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