Alan sent me a trailer for Dead Island, a game which I had not heard of. The trailer (which is here) is an engaging short film that uses a clever juxtaposition of forward and backward sequences to tell a story, creating the impression of a game with thaumatic depth.
But then I went to the Facebook page, and saw this:
- first-person melee combat
- 4-player coop
- weapon customization
- set on an open world tropical island
- RPG elements for character development
- hordes of gruesome zombies
Sounds like a different game, doesn’t it? I think the Dead Island marketing has a continuity problem.