Consoles have long occupied the premium end of the games market. However they increasingly have complicated ambitions. They are hubs for ecosystems, avenues for digital content, and their sustainable software prices are well below what you might consider premium. In an accelerated and digital world, an unchanging technical spec makes them look ordinary, and so their platform story has become vague.
Manufacturers seem to have realised this, and they are releasing hardware more often, with more individual features. Their focus is moving away from selling the console-as-media-hub to the more joined-up game experience offered by a Kinect or a Wii Fit. Manufacturers seems to care more about hardware-dependent games, less about catalogue depth, and the premium space is increasingly turning into one of single-use game peripherals designed to provide one experience really well.
The question is whether the central component of those experiences, the console, is actually necessary. Will it always act as the hub through which more specialist peripherals such as cameras or instrument sets operate, or will it make more sense for the peripherals to become single-use game systems in their own right and sidestep frumpy consoles altogether?
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