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Reminds me of a conversation I got into the other day about nested compulsion loops. The idea that small wins can act as tasty snacks between bigger, more obvious wins. If you can get the pacing right, you can stagger such wins so that beginnings and endings of quests exist simultaneously.

The element that intrigues me is the linkage between these loops - making little wins add up to a bigger win, choosing between a big win for more work, or little wins achieved more simply etc etc, and signposting that to the player.

A characteristically thought provoking post. Cheers.

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