Onward and upward. Traffic is steadily increasing, and recently I’m seeing the effects of StumbleUpon start to come through. In addition, subscriber numbers continue to increase at a slow but sure pace.
Also, the What Games Are Journal experiment seems is yielding a variety of excellent content. Every day I am discovering something new and strange through it, so thank you all for being a part of it. And remember, if you want to be involved then all you need to do is follow the What Games Are Twitter account.
This Week’s Posts
- Gamification: Avoiding the Fate of ARGS: In this post I talk about how gamification is acquiring some of the tropes of the meta-game (a game that tries to enmesh itself with real life) and how this will not work because meta-games don’t scale.
- Game Dynamics and Loops: This post takes on the difficult task of describing game dynamics and explaining what they are and how they are used.
- Extensible Actions: A game action is straightforward, but the extension of a game action so that it can fill a whole game can be complicated. Extension, however, is extremely important if your game is to have any longevity.
- The 3DS and the Decline of the Platform Story: As Nintendo hosted a big event for the 3DS this week, it was timely talk about the platform story, how the accelerated pace of interface inventions will slow down in the coming years, and what means for game developers.
- Minecraft and the Question of Luck: Many industry insiders believe that Minecraft is simply lucky. They’re wrong. Minecraft is an example of what games will be.
- Do You Fight For The Users?: A short Saturday thought on the subject of cruft, what it is and why it must be eliminated.
Have a great week!
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