« Games of the Year [Fans] | Main | Surfing At The Back Of The Wave [Resonance] »


Feed You can follow this conversation by subscribing to the comment feed for this post.


"Unlike films, game development takes a long time and requires significant office space."

"With films the engine of production is always the same (cameras, editing equipment, sound, SFX), so everything is pretty interchangeable."

How can you say such blatantly false statements - clearly revealing you have no idea how films are made - and keep a straight face?


I'm not sure I follow your meaning?

Film production tends to have small pre-production/head count periods which might take a long time, but when they move onto location they become big staff number operations. After production wraps and the majority of editing, scoring etc happens, they become relatively small scale again. The bulk of the employment money is spent in the middle.

(Animated films are probably different, and no doubt very SFX films too)

Games are very different. Staff sizes tend to be more stable, but working over much more extended periods. Teams typically only increase in size, so the pressure for permanent office space is much higher.

Oscar Baechler

Movie preproduction often solves the errors of being creatively nimble as well. Unlike with publishers, who work in-house on overthinking what the next Mario plot is, movie studios buy hundreds and hundreds of scripts, then shop all the ideas around to producers/directors to see who likes what. In other words, movies get to approach preproduction as a cheap gobbling process. Afterward, if the idea is too risky to fully finance then the film can stay limber instead (ala the Coen Brothers--they keep their production costs low so as to get easy greenlights)

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Follow What Games Are

What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games, written by Tadhg Kelly.

You can follow Tadhg on Twitter here:

You can also subscribe via email:

Or RSS (Google Reader etc):


Search What Games Are

Related Posts Plugin for WordPress, Blogger...