During the week, I had the opportunity to deliver a presentation to students on the subject of how to get to work in games. I urged students to look to themselves first and how they could make their own games, rather then just looking to careerism in the games industry as it exists today. As we continue to go forward and the industry itself changes, I think it’s more important than ever to encourage the next generation to think of themselves as makers rather than labourers. Do you agree?
This is the video of the event:
Or you can access it here:
(With thanks to Roots, Dan Cook, Greg Sterling, Examiner.com, Maddy Lou, Life, UIC, Zazog, Latin American Studies and Jackie Sadek as the Google sources of some of the more individual images that I borrowed for the presentation. All rights belong to the copyright owners. Video was cut in iMovie 11 and uploaded to Vimeo.)
thats a great talk, very good advice.
Posted by: barry | 20 February 2011 at 03:50 AM
I always advise students to explore boot strapping and/or finding alternative funding. I also tell them that if they really want to experience the AAA industry they can go ahead and get a cubical job at EA, but should then set a five year goal of having one year's worth of salary set aside and quit on their 5th anniversary.
Posted by: Corvus | 20 February 2011 at 06:16 AM
I'm working on a self sustaining model myself for my game. Unless growth explodes and I run out of operating cash within two weeks, it should support itself and be able to bootstrap nicely. =)
Posted by: Kort | 20 February 2011 at 02:54 PM