(with thanks to Casper Moller)
I used to hear the word gameplay bandied around by executives a lot. Everyone would say that their game was all about innovative gameplay, and believe it, even though most of their games looked and acted just like every other game. However something has changed.
Nobody in those meetings talks about gameplay any more. It seems to have fallen by the wayside. Now everyone’s talking about engagement. It’s changing the way that games are thought of, and so the kinds of games that are getting funded and developed.
Engagement has, in a sense, killed the ideal of gameplay, how we see games, and certainly how we will develop them in the future.
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