The game and music industries have two things in common. The traditional primary market for both tends to be younger, and video plays a key role in inspiring those markets. Video is arguably more important for games because the final product is unknowable until you play it. Video makes even more sense in the age of Youtube, filling in a role that magazine previews used to perform. Live broadcasts of conferences are now for everyone. Trailers and tech demos are easy to share and dissect, often in high definition. And finally there are interviews, previews and video podcasts.
This makes it important for a game maker to have a sense of theatre. To be able to sell a market on the vision of a game, to speak excitedly and inspire is best done with your voice, your sound and your passion. It's amazing how far your message might travel in this way, especially to markets who don't have the inclination to read. It gives you the opportunity to tell your marketing story, but it also brings with it the temptation to act the charlatan.
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