![Network2_thumb[1] Network2_thumb[1]](https://tadhgkelly.typepad.com/.a/6a0120a8f8e2b8970b01543475aed2970c-pi)
Network is my favourite film. It tells the stories of Howard Beale, and more broadly of network news itself, as Beale goes insane on air and taps into the rage of a generation. “I’m as mad as hell and I’m not going to take this any more!” he cries, and the whole nation cries with him.
Sometimes it’s like that in games. Consider how many developers hate Zynga, Ian Bogost’s declaration that gamification is bull, or a recent thread on Facebook asking whether Angry Birds is really that good, to be met with a torrent of acidic responses. Consider many of the threads in forums like The Chaos Engine where shared misery is a state of being.
Resentment, anger, begrudgery, disappointment and so on are common in any creative field. Yet they serve no purpose and can sap your enthusiasm for trying to do something awesome if you let them.