
A post from Nicholas Lovell yesterday on how to market your indie game highlighted three possible approaches: (1) Launch-focused publicity, (2) metric-driven advertising and (3) permission marketing. The third reminded me of a quote by Seth Godin:
Don’t find customers for your products
Find products for your customers
The idea of permission marketing is to build a following by finding a cause that early adopters care about. Then build a platform to share your ideas about that cause, the gift of which gains their permission to talk to them some more. Then gather customers together to form a community and build products that speak to the community’s needs but which also push the envelope of their expectations. So the community will act as your marketing channel to the outside world.
That’s the general idea. Does it work for games?