I just got done giving my GDC microtalk. It was every bit as nerve-racking and exciting as I hoped it would be, with so many talks from excellent speakers. It will definitely be one to watch on the GDC Vault when it comes out, just as it is every year.
My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. As it was a strict format of 20 slides with 16 seconds per slide, I wrote mine out almost in the form of a poem. It had stanzas and pauses, which I think I mostly stuck to in the talk (I always ad lib a little). Here's the text: