Tolerance is the likelihood over time that players will stop playing your game. Usually this is closely connected to whenever they stop finding the game fun, or when they reach their maximum mastery. It also reflects the degree to which your game tests player patience or goodwill.
Everything from teaching the player the rules of the game to how it asks for money tests player tolerance, and every player has a tipping point beyond which they will simply leave. The general rule is that the less engaged the players are, the lower their tolerance.
Tolerance is an unavoidable factor in all games, but you should always try to reduce it where possible.
Related Topics
- Agency
- Boredom
- Busywork
- Difficulty
- Dimensionality
- Emergence
- Experience
- Expertise
- Exploit
- Fascination
- Fiero
- Flow
- Fun
- Grok
- Inspiration
- Interactivity
- Loss Point
- Mastery
- Maximum Mastery
- Optimality
- Play Brain
- Progression
- Retention
- Strategy
- Tactic
- Win
- Work